Added modern .gitignore and .gitattributes
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3 changed files with 222 additions and 26 deletions
158
.gitattributes
vendored
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158
.gitattributes
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# Define macros (makes the file cleaner)
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[attr]lfs filter=lfs diff=lfs merge=lfs -text
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[attr]unity-json eol=lf linguist-language=json
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[attr]unity-yaml merge=unityyamlmerge eol=lf linguist-language=yaml
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# Unity source files (Text)
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*.cs text diff=csharp
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*.cginc text
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*.compute text linguist-language=hlsl
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*.hlsl text linguist-language=hlsl
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*.raytrace text linguist-language=hlsl
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*.shader text
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# Unity JSON files (Force LF line endings, syntax highlighting)
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*.asmdef unity-json
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*.asmref unity-json
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*.index unity-json
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*.inputactions unity-json
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*.shadergraph unity-json
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*.shadersubgraph unity-json
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packages-lock.json unity-json linguist-generated
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# Unity UI Toolkit files
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*.tss text diff=css linguist-language=css
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*.uss text diff=css linguist-language=css
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*.uxml text linguist-language=xml linguist-detectable
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# Unity YAML files (Smart Merge enabled)
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*.anim unity-yaml
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*.asset unity-yaml
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*.brush unity-yaml
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*.controller unity-yaml
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*.flare unity-yaml
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*.fontsettings unity-yaml
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*.giparams unity-yaml
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*.guiskin unity-yaml
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*.lighting unity-yaml
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*.mask unity-yaml
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*.mat unity-yaml
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*.meta unity-yaml
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*.mixer unity-yaml
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*.overrideController unity-yaml
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*.physicMaterial unity-yaml
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*.physicsMaterial2D unity-yaml
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*.playable unity-yaml
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*.prefab unity-yaml
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*.preset unity-yaml
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*.renderTexture unity-yaml
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*.scenetemplate unity-yaml
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*.shadervariants unity-yaml
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*.signal unity-yaml
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*.spriteatlas unity-yaml
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*.spriteatlasv2 unity-yaml
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*.terrainlayer unity-yaml
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*.unity unity-yaml
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# Exclude third-party plugins from GitHub language stats
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Assets/Plugins/** linguist-generated
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# -------------------------------------------------------------------------
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# LFS (LARGE FILE STORAGE)
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# -------------------------------------------------------------------------
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# Unity Specific Binary
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*.cubemap lfs
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*.unitypackage lfs
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LightingData.asset binary
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# 3D Models
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*.3dm lfs
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*.3ds lfs
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*.3DS lfs
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*.abc lfs
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*.blend lfs
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*.blend1 lfs
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*.c4d lfs
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*.collada lfs
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*.dae lfs
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*.dxf lfs
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*.fbx lfs
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*.FBX lfs
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*.jas lfs
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*.lws lfs
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*.lxo lfs
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*.ma lfs
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*.max lfs
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*.mb lfs
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*.obj lfs
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*.ply lfs
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*.skp lfs
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*.stl lfs
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*.ztl lfs
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# Audio
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*.aif lfs
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*.aiff lfs
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*.it lfs
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*.mod lfs
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*.mp3 lfs
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*.ogg lfs
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*.s3m lfs
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*.wav lfs
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*.xm lfs
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# Video
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*.asf lfs
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*.avi lfs
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*.flv lfs
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*.mov lfs
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*.mp4 lfs
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*.mpeg lfs
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*.mpg lfs
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*.ogv lfs
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*.wmv lfs
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# Images & Textures
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*.bmp lfs
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*.exr lfs
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*.gif lfs
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*.hdr lfs
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*.iff lfs
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*.jpeg lfs
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*.jpg lfs
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*.pict lfs
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*.png lfs
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*.psd lfs
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*.tga lfs
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*.tif lfs
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*.tiff lfs
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*.webp lfs
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# Design Source Files (Imported from asd.gitattributes)
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*.ai lfs
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*.afdesign lfs
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*.afphoto lfs
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*.psb lfs
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*.sketch lfs
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# Compressed Archives
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*.7z lfs
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*.bz2 lfs
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*.gz lfs
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*.rar lfs
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*.tar lfs
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*.zip lfs
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# Executables & Libs
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*.apk lfs
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*.dll lfs
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*.exe lfs
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*.pdb lfs
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*.so lfs
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*.a lfs
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# Documents
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*.pdf lfs
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*.doc lfs
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*.docx lfs
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87
.gitignore
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87
.gitignore
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@ -1,8 +1,6 @@
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# ---> Unity
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# Core Unity ignores
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# This .gitignore file should be placed at the root of your Unity project directory
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# .utmp is used by newer Unity versions/packages
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#
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.utmp/
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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#
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/[Ll]ibrary/
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/[Ll]ibrary/
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/[Tt]emp/
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/[Tt]emp/
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/[Oo]bj/
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/[Oo]bj/
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@ -10,27 +8,38 @@
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/[Bb]uilds/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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/[Uu]ser[Ss]ettings/
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*.log
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# MemoryCaptures can get excessive in size.
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# -------------------------------------------------------------------------
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# They also could contain extremely sensitive data
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# ART & ASSETS
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# -------------------------------------------------------------------------
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# Blender: ignore backup files (*.blend1), but keep *.blend
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*.blend1
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*.blend1.meta
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# MemoryCaptures and Recordings can be massive and contain sensitive data
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/[Mm]emoryCaptures/
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/[Mm]emoryCaptures/
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# Recordings can get excessive in size
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/[Rr]ecordings/
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/[Rr]ecordings/
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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# -------------------------------------------------------------------------
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# IDEs & EDITORS
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# -------------------------------------------------------------------------
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# Visual Studio cache directory
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# Jetbrains Rider
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/[Aa]ssets/Plugins/Editor/JetBrains*
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*.DotSettings.user
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# Visual Studio
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.vs/
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.vs/
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# Gradle cache directory
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# Gradle (Android builds)
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.gradle/
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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# Auto-generated project files (VS/MD/Consulo/Rider)
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ExportedObj/
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ExportedObj/
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.consulo/
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.consulo/
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*.csproj
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*.csproj
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@ -48,27 +57,55 @@ ExportedObj/
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*.opendb
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*.opendb
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*.VC.db
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*.VC.db
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# Unity3D generated meta files
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# Unity3D generated meta files for code/DLLs
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*.pidb.meta
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*.pidb.meta
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*.pdb.meta
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*.pdb.meta
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*.mdb.meta
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*.mdb.meta
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# -------------------------------------------------------------------------
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# SYSTEM & CRASHES
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# -------------------------------------------------------------------------
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# Unity3D generated file on crash reports
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# Unity3D generated file on crash reports
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sysinfo.txt
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sysinfo.txt
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# Builds
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# Mono auto generated files
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*.apk
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mono_crash.*
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*.aab
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*.unitypackage
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*.app
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# Crashlytics generated file
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# Crashlytics generated file
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crashlytics-build.properties
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crashlytics-build.properties
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# Packed Addressables
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# -------------------------------------------------------------------------
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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# BUILDS & OUTPUTS
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# -------------------------------------------------------------------------
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# Temporary auto-generated Android Assets
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*.apk
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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*.aab
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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*.unitypackage
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*.unitypackage.meta
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*.app
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# -------------------------------------------------------------------------
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# UNITY PACKAGES & MODULES
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# -------------------------------------------------------------------------
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# Addressables
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# (File 1 had superior coverage here vs File 2's basic "aa" rule)
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/ServerData
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/[Aa]ssets/StreamingAssets/aa*
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/[Aa]ssets/AddressableAssetsData/link.xml*
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/[Aa]ssets/Addressables_Temp*
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# Ignore content state binaries generated in platform-specific subfolders
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/[Aa]ssets/AddressableAssetsData/*/*.bin*
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# Visual Scripting (Bolt/Unity Visual Scripting)
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# These are auto-generated databases that should not be versioned
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
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# TestRunner / Play Mode Tests
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# Auto-generated scenes during test runs
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InitTestScene*.unity*
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/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
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@ -1,2 +1,3 @@
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# unity_template
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# Modern Unity Template
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Includes .gitignore and .gitattributes, with LFS support.
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