Added modern .gitignore and .gitattributes

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Mattia Trapani 2025-12-19 15:33:46 +01:00
parent 775d2b7a75
commit c2f369e808
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3 changed files with 222 additions and 26 deletions

158
.gitattributes vendored Normal file
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# Define macros (makes the file cleaner)
[attr]lfs filter=lfs diff=lfs merge=lfs -text
[attr]unity-json eol=lf linguist-language=json
[attr]unity-yaml merge=unityyamlmerge eol=lf linguist-language=yaml
# Unity source files (Text)
*.cs text diff=csharp
*.cginc text
*.compute text linguist-language=hlsl
*.hlsl text linguist-language=hlsl
*.raytrace text linguist-language=hlsl
*.shader text
# Unity JSON files (Force LF line endings, syntax highlighting)
*.asmdef unity-json
*.asmref unity-json
*.index unity-json
*.inputactions unity-json
*.shadergraph unity-json
*.shadersubgraph unity-json
packages-lock.json unity-json linguist-generated
# Unity UI Toolkit files
*.tss text diff=css linguist-language=css
*.uss text diff=css linguist-language=css
*.uxml text linguist-language=xml linguist-detectable
# Unity YAML files (Smart Merge enabled)
*.anim unity-yaml
*.asset unity-yaml
*.brush unity-yaml
*.controller unity-yaml
*.flare unity-yaml
*.fontsettings unity-yaml
*.giparams unity-yaml
*.guiskin unity-yaml
*.lighting unity-yaml
*.mask unity-yaml
*.mat unity-yaml
*.meta unity-yaml
*.mixer unity-yaml
*.overrideController unity-yaml
*.physicMaterial unity-yaml
*.physicsMaterial2D unity-yaml
*.playable unity-yaml
*.prefab unity-yaml
*.preset unity-yaml
*.renderTexture unity-yaml
*.scenetemplate unity-yaml
*.shadervariants unity-yaml
*.signal unity-yaml
*.spriteatlas unity-yaml
*.spriteatlasv2 unity-yaml
*.terrainlayer unity-yaml
*.unity unity-yaml
# Exclude third-party plugins from GitHub language stats
Assets/Plugins/** linguist-generated
# -------------------------------------------------------------------------
# LFS (LARGE FILE STORAGE)
# -------------------------------------------------------------------------
# Unity Specific Binary
*.cubemap lfs
*.unitypackage lfs
LightingData.asset binary
# 3D Models
*.3dm lfs
*.3ds lfs
*.3DS lfs
*.abc lfs
*.blend lfs
*.blend1 lfs
*.c4d lfs
*.collada lfs
*.dae lfs
*.dxf lfs
*.fbx lfs
*.FBX lfs
*.jas lfs
*.lws lfs
*.lxo lfs
*.ma lfs
*.max lfs
*.mb lfs
*.obj lfs
*.ply lfs
*.skp lfs
*.stl lfs
*.ztl lfs
# Audio
*.aif lfs
*.aiff lfs
*.it lfs
*.mod lfs
*.mp3 lfs
*.ogg lfs
*.s3m lfs
*.wav lfs
*.xm lfs
# Video
*.asf lfs
*.avi lfs
*.flv lfs
*.mov lfs
*.mp4 lfs
*.mpeg lfs
*.mpg lfs
*.ogv lfs
*.wmv lfs
# Images & Textures
*.bmp lfs
*.exr lfs
*.gif lfs
*.hdr lfs
*.iff lfs
*.jpeg lfs
*.jpg lfs
*.pict lfs
*.png lfs
*.psd lfs
*.tga lfs
*.tif lfs
*.tiff lfs
*.webp lfs
# Design Source Files (Imported from asd.gitattributes)
*.ai lfs
*.afdesign lfs
*.afphoto lfs
*.psb lfs
*.sketch lfs
# Compressed Archives
*.7z lfs
*.bz2 lfs
*.gz lfs
*.rar lfs
*.tar lfs
*.zip lfs
# Executables & Libs
*.apk lfs
*.dll lfs
*.exe lfs
*.pdb lfs
*.so lfs
*.a lfs
# Documents
*.pdf lfs
*.doc lfs
*.docx lfs

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.gitignore vendored
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# ---> Unity
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
# Core Unity ignores
# .utmp is used by newer Unity versions/packages
.utmp/
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
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/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
*.log
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
# -------------------------------------------------------------------------
# ART & ASSETS
# -------------------------------------------------------------------------
# Blender: ignore backup files (*.blend1), but keep *.blend
*.blend1
*.blend1.meta
# MemoryCaptures and Recordings can be massive and contain sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# -------------------------------------------------------------------------
# IDEs & EDITORS
# -------------------------------------------------------------------------
# Visual Studio cache directory
# Jetbrains Rider
/[Aa]ssets/Plugins/Editor/JetBrains*
*.DotSettings.user
# Visual Studio
.vs/
# Gradle cache directory
# Gradle (Android builds)
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
# Auto-generated project files (VS/MD/Consulo/Rider)
ExportedObj/
.consulo/
*.csproj
@ -48,27 +57,55 @@ ExportedObj/
*.opendb
*.VC.db
# Unity3D generated meta files
# Unity3D generated meta files for code/DLLs
*.pidb.meta
*.pdb.meta
*.mdb.meta
# -------------------------------------------------------------------------
# SYSTEM & CRASHES
# -------------------------------------------------------------------------
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Mono auto generated files
mono_crash.*
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# -------------------------------------------------------------------------
# BUILDS & OUTPUTS
# -------------------------------------------------------------------------
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
*.apk
*.aab
*.unitypackage
*.unitypackage.meta
*.app
# -------------------------------------------------------------------------
# UNITY PACKAGES & MODULES
# -------------------------------------------------------------------------
# Addressables
# (File 1 had superior coverage here vs File 2's basic "aa" rule)
/ServerData
/[Aa]ssets/StreamingAssets/aa*
/[Aa]ssets/AddressableAssetsData/link.xml*
/[Aa]ssets/Addressables_Temp*
# Ignore content state binaries generated in platform-specific subfolders
/[Aa]ssets/AddressableAssetsData/*/*.bin*
# Visual Scripting (Bolt/Unity Visual Scripting)
# These are auto-generated databases that should not be versioned
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
# TestRunner / Play Mode Tests
# Auto-generated scenes during test runs
InitTestScene*.unity*
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*

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# unity_template
# Modern Unity Template
Includes .gitignore and .gitattributes, with LFS support.