# Core Unity ignores # .utmp is used by newer Unity versions/packages .utmp/ /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Uu]ser[Ss]ettings/ *.log # ------------------------------------------------------------------------- # ART & ASSETS # ------------------------------------------------------------------------- # Blender: ignore backup files (*.blend1), but keep *.blend *.blend1 *.blend1.meta # MemoryCaptures and Recordings can be massive and contain sensitive data /[Mm]emoryCaptures/ /[Rr]ecordings/ # Uncomment this line if you wish to ignore the asset store tools plugin # /[Aa]ssets/AssetStoreTools* # ------------------------------------------------------------------------- # IDEs & EDITORS # ------------------------------------------------------------------------- # Jetbrains Rider /[Aa]ssets/Plugins/Editor/JetBrains* *.DotSettings.user # Visual Studio .vs/ # Gradle (Android builds) .gradle/ # Auto-generated project files (VS/MD/Consulo/Rider) ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db # Unity3D generated meta files for code/DLLs *.pidb.meta *.pdb.meta *.mdb.meta # ------------------------------------------------------------------------- # SYSTEM & CRASHES # ------------------------------------------------------------------------- # Unity3D generated file on crash reports sysinfo.txt # Mono auto generated files mono_crash.* # Crashlytics generated file crashlytics-build.properties # ------------------------------------------------------------------------- # BUILDS & OUTPUTS # ------------------------------------------------------------------------- *.apk *.aab *.unitypackage *.unitypackage.meta *.app # ------------------------------------------------------------------------- # UNITY PACKAGES & MODULES # ------------------------------------------------------------------------- # Addressables # (File 1 had superior coverage here vs File 2's basic "aa" rule) /ServerData /[Aa]ssets/StreamingAssets/aa* /[Aa]ssets/AddressableAssetsData/link.xml* /[Aa]ssets/Addressables_Temp* # Ignore content state binaries generated in platform-specific subfolders /[Aa]ssets/AddressableAssetsData/*/*.bin* # Visual Scripting (Bolt/Unity Visual Scripting) # These are auto-generated databases that should not be versioned /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta # TestRunner / Play Mode Tests # Auto-generated scenes during test runs InitTestScene*.unity* /[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*