# ------------------------------------------------------------------------- # UNREAL ENGINE GITIGNORE # ------------------------------------------------------------------------- # ---> Visual Studio & IDEs # Visual Studio user-specific files .vs/ .vsconfig # JetBrains Rider / IntelliJ .idea/ # ---> Compilation Artifacts # Compiled Object files *.slo *.lo *.o *.obj # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib *.dll # Fortran module files *.mod # Compiled Static libraries *.lai *.la *.a *.lib # Executables *.exe *.out *.app *.ipa # ---> Generated Project Files # These are generated by "Generate Project Files" (right-click .uproject) *.xcodeproj *.xcworkspace *.sln *.suo *.opensdf *.sdf *.VC.db *.VC.opendb # ---> Engine & Editor Temporary Files # Configuration files generated by the Editor (local user prefs) Saved/ # Compiled source files for the engine to use Intermediate/ # Recursive check for Intermediate folders in Plugins Plugins/**/Intermediate/* # Cache files for the editor to use DerivedDataCache/ # Binary Files (Compiled engine code) Binaries/ # Recursive check for Binaries in Plugins Plugins/**/Binaries/* # Developer Plugins (Local/sandbox plugins not meant for the shared repo) Plugins/Developer/ # ---> Asset & Build Artifacts # Built data for maps (Lighting data, etc. - usually massive and auto-generated) *_BuiltData.uasset # Precompiled Assets (Source art is often kept outside repo or in LFS) SourceArt/**/*.png SourceArt/**/*.tga # Builds Build/ Builds/ # ---> Build Whitelisting Logic # This logic ignores the "Build" folder contents BUT allows specific exceptions # meant for version control (like PakBlacklists and Icons) # 1. Allow the immediate subdirectories of Build/ !Build/*/ # 2. Ignore everything inside those subdirectories Build/*/** # 3. But explicitly KEEP PakBlacklist text files !Build/*/PakBlacklist*.txt # 4. And explicitly KEEP icon files !Build/**/*.ico # ---> Specific Configs # SteamVR and HoloLens auto-generated configs that shouldn't be shared Config/steamvr_ue_editor_app.json Config/SteamVRBindings Platforms/HoloLens/Config/HoloLensEngine.ini